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SKIN ARTWORK GUIDE

Create a skin with its own identity

Prepare 8 separate files: one whole-worm design, two different head views with their own animation frames, and a repeating body.

See an existing example

Candy Corn artwork. Use these images to understand the format and views, then create your own design. Select an image to inspect it at full size.

User-facing head example
User-facing head

An isolated portrait for menus and cards.

In-game head example
In-game head

The separate elevated top/front view used during play.

In-game body example
In-game body

A repeating strip. Its left and right ends join.

Your eight files

Export all skin files as PNG, including the original. Head images need a transparent background; a painted checkerboard is not transparency. Suggested names below help keep files organized—the artwork type you select in the uploader determines where each file goes.

Upload limits are ceilings, not target file sizes. Export at the resolution your design needs. Existing example sizes are references, not required sizes.

Original whole-worm design

Required

original.png · PNG

The full worm: head, body, colors and distinctive features together. Keep this whole-worm image separate from every head file.

Existing Candy Corn example: 1,254 × 1,254 px · 1.14 MB

User-facing head

Required

portrait.png · PNG

An isolated head for menus and cards, with a transparent background. It may use a three-quarter pose; do not include the worm body.

Existing Candy Corn example: 1,254 × 1,254 px · 1.17 MB

User-facing closed-eye head

Required

portrait_blink.png · PNG

The same menu head with its eyes fully closed. Keep the exact canvas, size, position and outline of portrait.png.

Existing Candy Corn example: 1,254 × 1,254 px · 1.15 MB

User-facing bite head

Required

portrait_bite.png · PNG

A distinct bite or chew expression for the menu head. Preserve the same canvas, position and features.

Existing Candy Corn example: 1,254 × 1,254 px · 1.17 MB

In-game head

Required

head.png · PNG

A separate elevated top/front gameplay view. The leading face/nose points toward the bottom of the image; preserve the rear body attachment. Do not upload the upright menu portrait here.

Existing Candy Corn example: 1,254 × 1,254 px · 1.08 MB

In-game closed-eye head

Required

blink.png · PNG

Closed eyes for the gameplay head. Match head.png exactly in canvas, position, outline and body attachment.

Existing Candy Corn example: 1,254 × 1,254 px · 1.09 MB

In-game bite head

Required

bite.png · PNG

A distinct bite or chew expression for the gameplay head. Match head.png in canvas and alignment; preserve all other features.

Existing Candy Corn example: 1,254 × 1,254 px · 1.11 MB

In-game body

Required

body.png · PNG

A repeating horizontal texture strip. Left and right ends must join seamlessly; keep details consistent through repetition and turns. Elite and Mythical also need the shared side-texture layout below.

Existing Candy Corn example: 2,172 × 724 px · 1.42 MB

Make the two head views separately

  1. Finish the whole-worm design first. Establish its silhouette, facial structure, body material and colors. Give the character its own identity.
  2. Prepare the menu head. Cut out the head only, then make closed-eye and bite versions from that exact view.
  3. Prepare the gameplay head. Use the elevated top/front view shown above, with the face/nose leading down the image and a clean rear attachment. Create its own closed-eye and bite frames.
  4. Check alignment. Stack or flip between the three frames in your editor. The head must stay still while the eyes or mouth change. Keep each trio's canvas size identical, and do not crop frames separately.

The menu trio and gameplay trio must be different artwork. Renaming the same image, or using the whole-worm design as a head, will not pass submission checks. A neutral closed mouth is not a distinct bite frame.

Animation settings in the workspace

Save a draft and upload the heads before calibrating the animation below the artwork. Position the left-eye and right-eye regions over the corresponding eyes, and the mouth/nose regions over those features. Check the feathering, movement and gaze against your own face. The example package includes working calibration for its example head; those values are not a preset for every design.

Build a body that repeats cleanly

Place copies of the strip end to end in your editor. Its left and right edges should meet without a seam; top and bottom are the sides of the worm. Keep grain, scales, fur or other directional detail consistent along the strip.

Custom Elite and Mythical side texture

Use the shared enlarged artwork area. The solid body fills the center band, while complete attached fur, spikes, fibers or flames extend into the side areas. Keep every tip visible, with only a tiny transparent safety margin. Do not shrink the body inside large empty padding or compensate by changing the skin's scale.

Download the body layout reference

The reference labels the shared body band and side-texture area. It is a layout diagram, not an artwork file to upload.

Upload and check your skin

  1. Open Skins, choose New skin, enter its name and description, choose the skin type, and save the draft.
  2. Choose each matching artwork type, select its file, and upload it. All eight files must be present; uploading to an occupied type replaces that file.
  3. Check the original, menu heads, gameplay heads and body previews. Review skin size and animation settings below the artwork, then save your changes.
  4. When all required files are ready, submit for review. The design is locked while it is under review; requested changes reopen it for editing.

Approval copies the skin into the library as an unpublished draft. The team handles publication and shop availability separately.

Player orders and Premium sales

Take an optional skin commission

Approved Creators can open Skin commissions and choose an order offered by the team. Review its skin level, fixed cash payment, design brief and estimated creation time before accepting. Regular, Elite and Mythical have separate payout and time settings; the agreed offer stays fixed after acceptance.

Acceptance creates a private skin project. Use the same eight artwork files, validation and review process. When the team accepts the finished work, the agreed payment enters your pending earnings. Publishing, player delivery and payout approval remain separate.

Submit a Premium skin for the shop

Choose Premium in your skin project. Before submission, review and accept the configured commission percentage and cash value per coin. Those terms stay attached to the skin. If approved and published for sale, each recorded sale earns the agreed percentage of the coins actually paid, including discounts. Earnings appear on your account; access approval alone promises no sales or income.

Test your own artwork

Once all eight required files are ready, use Add my test skin. Refresh your game’s skin selector and choose the version marked Creator test. Personal skin testing is a Creator benefit. Your test skins stay on your account until you remove them. After adding a test skin, saved artwork and skin-setting changes update it automatically. While you replace a matching set of artwork files, the last working test stays available until the new set is ready. Reopen the game’s skin selector to load updated artwork.

Testing gives no claim code, transferable ownership or shop listing. Creators submit artwork; administration controls approval, publication, prices, ownership and player delivery. Payment-provider connection and payment execution are still separate work.